explore these online resources for museums and new technology
Fresh + New(er) – blog by Seb Chan, the Director of Digital & Emerging Media, Smithsonian, Cooper-Hewitt, National Design Museum in New York
Koven J. Smith – blog by the Director of Technology at the Denver Art Museum
museumgeek – blog by Suse Cairns,PhD candidate at the University of Newcastle, Australia
Center for the Future of Museums – the American Association of Museum’s CFM “helps museums explore the cultural, political and economic challenges facing society and devise strategies to shape a better tomorrow”
Learning Through Digital Media – “This publication is the product of a collaboration that started in the fall of 2010 when a total of eighty New School faculty, librarians, students, and staff came together to think about teaching and learning with digital media.”
Mobile Apps for Museums – this AAM sponsored blog is an extension of the Mobile Apps for Museums: The AAM Guide to Planning and Strategy book.
Musematic – rants and raves on the latest trends in the world of museum informatics and technology. An intrepid cast of experts from the Museum Computer Network and AAM’s Media & Technology Committee share their insights, observations and tricks of the trade.
The Digital Museum – Tumblr stream collecting presentations and interviews on the use of technology in the culture and heritage sector selected by John Stack, Head of Tate Online.
Museum Analytics – aggregated data on 3000 Museums. The site defines itself as having “the potential to make the worldwide presence of museums and their impact on our daily lives visible. It encourages museum professionals to openly share information about museum’s operations and performance. We believe that transparency empowers the museum community by increasing public trust. We would like to instigate the use of open data and open standards.”
Museum3 – What will the future of museums be like? Museum3 is an open forum to discuss the latest technology trends in museums – to share experiences, success stories and issues related to technology in exhibitions, museum websites, podcasts, cell phone tours, social networking, etc.